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Saving Your World When the Darkness Is Closing In

 

“Books of Ember” series by Jeanne DuPrau

  1. The City of Ember
  2. The People of Sparks
  3. The Prophet of Yonwood
  4. The Diamond of Darkhold

 

Interesting stories about people who grew up underground.   Prophet is not recommended.

Recommended age: 10 – 12; 12 – 14; 14 – 16

Lina and Doon have grown up in the city of Ember where the only light is from electricity supplied by their generator.   However, the generator is dying.   But Lina and Doon wonder if there is, perhaps, a way out of the city and into someplace where they don’t need to live in fear of the generator dying and the city running out of light and food.    Then one day, Lina finds an ancient document that might lead them out.   In Sparks, they have managed to get out and they found a town.   But the town is poor, and the townspeople are afraid that they will not have enough to feed them and the people from Ember.  Some people with bad attitudes fan the anger, and soon there is a crowd ready to fight.   But Doon and Lina have other ideas.  In Prophet, a girl named Nicky finds herself in a small town where a woman who is in an almost-coma mutters in her sleep and is called a prophet.   Her friend “interprets” the muttering and passes the “rules” onto the people in the town, resulting in a sort of reign of fear.   At the end, you find out that there is a strained relationship to the city of Ember.   In Diamond, Doon finds something that was left for the people of Ember.   He and Lina set off on a trip back to Ember to find out more about this mysterious present.   But in Ember, they find unanticipated danger.

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A Wild and Crazy Family and a Wild and Crazy Home School

“The Applewhites” by Stephanie S. Tolan

  1. Surviving the Applewhites
  2. The Applewhites at Wit’s End

An entertaining story of creativity and mishap.

Recommended age: 12 – 14; 14 – 16; 16 – 18.

Jake is a juvenile delinquent that none of the local schools will dare to take — except the Creative Academy, the homeschool created by the eccentric and creative family, the Applewhites. Jake is at first reluctant, but in the end he is drawn into their wild world.

TO SEE THE FULL REVIEW: 

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Shakespearean Intrigue and Danger

“The Shakespeare Stealer” series by Gary Blackwood

  1. The Shakespeare Stealer
  2. Shakespeare’s Scribe (Not Reviewed)
  3. Shakespeare’s Spy (Not Reviewed)

An interesting story about a boy in Shakespearean England.

Recommended age: 12 – 14; 14 – 16; 16 – 18; Adult.

Widge is an orphan who was taught a form of shorthand and then sent south to secretly transcribe the play Hamlet so a rogue play company could put it on.   However, things work out much differently than Widge expects, and he starts developing loyalties to Shakespeare and his playing company.

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Baseball in the Wild and Woolly West

The Desperado Who Stole Baseball by John Ritter

A fun and entertaining story about a baseball game that could have happened in 1881.

Recommended age: 10 – 12; 12 – 14; 14 – 16; 16 – 18; Adult

John Dillon has an exceptionally good baseball team out in a small town in Southern California.  He has sent a challenge to the owner of the Chicago White Stockings team to come and play them.   The scene is set for a mighty challenge.   In the meantime, Jack, a young boy with a great imagination, has set out for southern California to join the team.  He claiming that John Dillon is his uncle, a claim that some people don’t believe because John is black, and Jack is not.   On his way, Jack runs into Billy the Kid who is also on his way to the same town for some peace and quiet.

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Round-the-World Adventure

“The Copernicus Legacy” series by Tony Abbott

  1. The Forbidden Stone
  2. The Serpent’s Curse

Companion Series Title: “The Copernicus Archives”

Book Titles:

  1. Wade and the Scorpion’s Claw

An exciting and intriguing round-the-world race against dangerous bad guys.

Recommended age: 12 – 14; 14 – 16.

The great scientist Copernicus had possibly developed a time machine.   Due to some threatened danger from the Knights Templar Order, he took the twelve main components and entrusted them to Guardians who hid them in a variety of places, possibly around the world.   In modern times, the Knights Templar have risen again and are pressing to find the twelve components, apparently to create a time machine.   Unknown to himself, Wade’s father is a Guardian.   Wade’s “uncle” Henry sends Wade’s father a mysterious clue that sends them on a race against time, seeking to rescue the components from the very deadly Knights Templar.   The second book builds on the first, only with more excitement and action.  Note: there is a gap between the first and second books, and Book 1 of the “Copernicus Archives” Companion Series fills in that gap.

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Fun Adventures in the Solar System

“Larklight” Series by Philip Reeve

  1. Larklight.
  2. Starcross.
  3. Mothstorm.

Fun and humorous adventure.  We laughed a lot.

Recommended age: 10 – 12; 12 – 14.

There are Shapers (sort of Angel figures) who organize each solar system after it is created.  In the each book, someone or something tries to take over our Solar System: evil spiders from the past, moobs from the future, or a Shaper from another Solar System.

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The Kid Never Backs Down – No Matter How Tough the Challenge, No Matter How Evil the Enemy

“Alex Rider” Series by Anthony Horowitz

  1. Stormbreaker
  2. Point Blank
  3. Skeleton Key
  4. Eagle Strike
  5. Scorpia
  6. Ark Angel
  7. Snakehead
  8. Crocodile Tears
  9. Scorpia Rising
  10. Russian Roulette
  1. Stormbreaker (The Graphic Novel)
  2. Point Blanc (The Graphic Novel)
  3. Skeleton Key (The Graphic Novel)
  4. Eagle Strike (The Graphic Novel)

Action-packed spy stories with good plots and interesting characters.

Recommended age: 14 – 16; 16 – 18; Adult;

Alex Rider’s parents died in a plane crash when he was a child, and for the last fourteen years he has been living with his uncle, Ian Rider. One day, however, a policeman shows up at his door with horrible news: Ian Rider was killed in a car accident because he wasn’t wearing his seatbelt. Alex senses that something is wrong, as his uncle always wore his seatbelt, and so Alex decides to investigate. The trail leads him to the Special Operations division of MI6, which knows what happened to his uncle. The truth shocks Alex, but what surprises him even more is when the head of MI6, Alan Blunt, offers him a chance to become a spy. The events that follow are more exciting than Alex could ever have imagined, and in the end all his survival skills are required in order to stay alive.

TO SEE THE FULL REVIEW: 

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Mice With Swords and Dangerous Villains

“Redwall” Series by Brian Jacques

  1. Redwall
  2. Mossflower
  3. Mattimeo
  4. Mariel of Redwall
  5. Salamandastron
  6. Martin the Warrior
  7. The Bellmaker
  8. Outcast of Redwall
  9. The Pearls of Lutra
  10. The Long Patrol
  11. Marlfox
  12. The Legend of Luke
  13. Lord Brocktree
  14. Taggerung
  15. Triss
  16. Loamhedge
  17. Rakkety Tam
  18. High Rhulain
  19. Eulalia!
  20. Doomwyte
  21. The Sable Quean
  22. The Rogue Crew

Redwall – the Graphic Novel

An entertaining series about a world of talking animals. Each book contains a unique and interesting story.

Recommended age: 12 – 14; 14 – 16; 16 – 18; Adult.   Younger children might find the evil characters and some of the battle scenes to be frightening; some of the violence may be too graphic for younger children.

In Mossflower Wood, there is a conflict between good and evil —  the good mice, squirrels, otters, moles, badgers, hares, hedgehogs, voles, and other such creatures against the evil — rats, weasels, stoats, ferrets, and foxes. Time and time again the vermin hordes seek to destroy the peaceful life in Mossflower but are thwarted by the good beasts of two legendary places: Mount Salamandastron (home of the Badger Lords) and Redwall Abbey (home to a peaceful order of mice).   The villains are very evil — killing and maiming everyone in their path, and the heroic defenders of Mossflower repeatedly face great odds, risking all to stop the victory of evil.

We Aren’t Meant To Play God

Vitro by Jessica Khoury

A story about humans meddling in the process of creation.

Recommended age: 14 – 16; 16 – 18; Adult

Sophie has received an e-mail from her mother asking her to come help her at Skin Island.   However, she can only find one pilot who will take her there — an old friend from her younger years.   On the island, she finds that all is not as she expected.  Instead of helping her mother, she finds that she and her pilot friend end up in great danger as they uncover a dangerous experiment going wrong.

Cavemen Can Learn Kung-Fu Too!

The Adventures of Ook and Gluk – Kung-Fu Cavemen from the Future by George Beard

A Graphic Novel

A fun and somewhat goofy caveman story.

Recommended age: 6 – 8; 8 – 10; 10 – 12

Summary of Plot: Ook and Gluk are driving the evil cave chief Grasshopper — I mean, Goppernopper — crazy.  However, one day Gophersniffer — I mean Goppernopper — discovers his descendant, an evil business man from the future who has come back into Goppernopper’s time.   The cave chief goes into the future with his descendant and comes back with a mechanical dinosaur to punish Ook and Gluk, enslave his people, and ruin the world.   However, Ook and Gluk escape into the future where they learn Kung-Fu and come back to defeat the Goppernoppers and save their people and the world.