Category Archives: Ages 12 – 14

Sofa Diving Surprise

What We Found in the Sofa and How it Saved the World by Henry Clark

An entertaining book with tessering sofas, Lord of the Rings spoofs, talking dominoes, belly-buttonless clones, and alternate dimensions.

Recommended age: 10– 12; 12 – 14; 14 – 16; 16 – 18.

When a mysterious sofa appears in front of the bus stop, River, Freak and Fiona thinks it’s a good place to sit while they wait for the bus. Not much more. But when they search under the cushions, they come up with a two-headed coin, a flattened peanut shell, a chewing gum wrapper, a plaid sock, a fishhook (which of course gets stuck in River’s hand), an old wooden double-six domino, and a green crayon with a label that says ZUCCHINI. It turns out that this is likely the only zucchini crayon in existence. And that means it’s valuable. Of course, if you found a multi-hundred-dollar crayon, what would you do? Sell it on e-bay, of course! But when the auction goes startlingly high, and when they meet the owner of the mysterious sofa, they realize they’re into something a lot bigger than they could ever imagine. So come along, catch a ride and find out what they found in the sofa and how it saved the world.

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You Can’t Fool Alec Flint

“Alec Flint Super Sleuth” series by Jill Santopolo

  1. Alec Flint Super Sleuth – The Nina, the Pinta, and the Vanishing Treasure
  2. The Ransom Note Blues: An Alec Flint Mystery (Not reviewed)

Fun kid detective series

Recommended age: 10 – 12; 12 – 14

A museum exhibit regarding the Voyage of Christopher Colombus has been stolen.  Fourth grader Alec Flint and his friend, Gina, figure out some interesting information about the exhibit, catch the criminal and rescue someone.

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Frontier Life Ain’t All Fun and Games

Little Blog on the Prairie by Cathleen Davitt Bell

An enjoyable look at the “Living  in the Past” trend with surprising twists.

Recommended age: 12 – 14; 14 – 16; 16 – 18; Adult

Gen’s mother has chosen to take their family to a camp where you live like it was the 1890s on the frontier.  Gen is not happy.   She smuggles in a cell phone, and, unwittingly, creates a crisis at the camp — and a very surprising media event.   In the meantime, Gen learns how to milk cows, harvest corn, fight a mill fire, avoid bears and even to like her enemies!

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Pirates, Secret Monks, and Ancient Treasure

“Isle of Swords” Series by Wayne Thomas Batson

  1. Isle of Swords
  2. Isle of Fire

A very Christian book with a rousing adventure about pirates.

Recommended age: 10 – 12; 12 – 14; 14 – 16.

It takes place in the Caribbean in 1713. The main characters are all pirates who had been cast out of the Royal British Navy. While stopping on an island, they come across an unconscious man. When he regains consciousness, it is discovered he has no memory of his past life. At the same time, the pirate captain, Declan Ross, is enlisted by a top secret group of monks (the Brethren) to find and protect the legendary treasure of Constantine from the evilest pirate on the Seven Seas, Bartholomew Thorne. Meanwhile, Declan’s daughter, Anne, is trying to help Cat, the man with no memory, discover his past.

The second book takes place a year later, in 1714. Bartholomew Thorne, once thought dead, is on the rise again, with a revenge plan of great magnitude. And once again, Declan Ross is the only one in his way. Meanwhile, Cat and Anne, with the help of the Brethren, are chasing down an elusive evil adversary, the mysterious Merchant, who is legendary for dealing in death.

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Mysterious Doings in Grubstake

Much Ado About Grubstake by Jean Ferris

It’s a fun mystery/treasure hunt set in the Old West.

Recommended age: 10 – 12; 12 – 14

Arley Pickett — sixteen-year-old, orphan, boarding house owner, and reader of Penny Dreadfuls — is suspicious. A strange city slicker comes to their dusty little town of Grubstake (population 62) claiming he is going to turn it into a resort! Grubstake is a half-abandoned mining town whose mines are totally empty of profit. And the city slicker wants to buy all the mines! Something doesn’t add up, so Arley gets on the case. Then a strange man dressed all in black comes into town, and Arley gets involved in something deeper than even she could imagine.

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There’s No Money In It, and the Villains Are Sticky

The Adventures of Superhero Girl by Faith Erin Hicks

Graphic Novel

A fun, funky story of a girl with super powers.

Recommended age: 12 – 14; 14 – 16; 16 – 18; Adult

Superhero girl is living a life of fighting crime.    It is a small town; there aren’t many villains, and very few super-villains (you know it’s bad when you have to fight Marshmallow Menace — who throws Marshmallows at you). It can be frustrating, and there is no money in it.   But Superhero girl is determined to do what is right, even when she is pestered by her super-successful superhero older brother.

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Who Knew Delaware Was So Perilous?

“Pals in Peril Tales” series by M.T. Anderson

  1. Whales on Stilts
  2. The Clue of the Linoleum Lederhosen
  3. Jasper Dash and the Flame-Pits of Delaware
  4. Agent Q, or the Smell of Danger
  5. Zombie Mommy
  6. He Laughed with His Other Mouths

A very funny series of spoofs of various genres of story books, but there are some questionable aspects to some of the books in the series.  I do not recommend Zombie Mommy, but others may not find it a problem.

Recommended age: 10 – 12; 12 – 14; 14 – 16; 16 – 18; Adult.

Jasper and Katie are story book heroes.   They have not aged because their books are still being read.  In the first book, we are introduced to our heroes as they foil a dastardly plot to take over the world using, yes, whales walking on stilts.  In the second book, Lily, Jasper and Katie, along with a whole list of other story-book heroes have been invited to a rustic country resort for a special dinner.   Turns out the invitation was fraudulent, and there is skullduggery afoot.   Fortunately, the three figure it out, catch the criminals and everyone, including the bad guys (who are tied up with policemen to guard them) all go skiing.  In the third book and fourth books, they go to Delaware, through its jungles and ancient cities, dodging the Delaware secret police, dinosaurs and tentacled monsters, to find an ancient monastery hidden in the mountains, and then fight their way out.

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The Crooks Can’t Hold Their Own Against the Geeks

“Nick and Tesla’s”

Author:  Pflugfelder, “Science Bob” and Steve Hockensmith.

Book Titles:

  1. High-Voltage Danger Lab
  2. Robot Army Rampage
  3. Secret Agent Gadget Battle
  4. Super Cyborg Gadget Glove

Fun quirky stories about kid detectives and robot geeks.

Recommended age: 10-12; 12-14.

Nick and Tesla’s parents are off in Uzbekistan studying soybeans and Nick and Tesla are sent to live with their eccentric scientist/inventor uncle.   In the books of this series, Nick and Tesla use their brains to survive various dangers and adventures.  As the series progresses, they also learn that maybe there may be more to their parents’ stay in Uzbekistan than they have been told.  In the first book, they foil kidnappers.  In the second book, they unmask a thief who is using robots to rob local stores.   In the third book, they beat some spies at their own game.

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Supervillains Aren’t All They Are Cracked Up to Be

“The Cloak Society” series by Jeramey Kraatz

  1. The Cloak Society
  2. Villains Rising
  3. Fall of Heroes

An interesting and fun superheroes vs. supervillains book from an unusual viewpoint.

Recommended age: 12 – 14; 14 – 16; 16 – 18; Adult.

Alex Knight has lived all his life in the secret base of the evil supervillain group known as The Cloak Society. He has been raised to believe in what they believe – to be a supervillain. For years he has looked forward to fighting the Society’s nemeses: the Rangers of Justice. But when he finally does, he saves a Ranger’s life, and suddenly, for the first time, Alex isn’t sure what he wants to be. And that’s not all—there are things going on behind the scenes, and soon Alex will have to make a choice: whose side is he really on?

The second book continues the story begun in the first.  The third book brings a climactic battle between The Cloak Society and the Rangers — and it all depends on Alex and his friends.

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Don’t Mess With Kids Who Like Art

Chasing Vermeer by Blue Ballilett

An unusual and enjoyable mystery story.

Recommended age: 10 – 12; 12 – 14

Petra has a dream in which the lady in a Vermeer portrait calls to her.    With the help of her friend Calder, they keep their eyes open, drawing clues from the coincidences that keep happening, and manage to stay hot on the trail of an international art thief.

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